Last game of Dragon Rampant, the Dark Forces, led by Borax the Despoiler, had managed to open the Portal to the Outer Dark and let a Ancient Foe through. The forces of Good, have managed a last ditch effort to thwart the evil plans. With the right ritual, an ancient statue located on the coast, is capable of sending the creature back. The problem of course, is the ritual is known to but a few. This one is crazed hermit with a penchant for drink, and hatred of clothes.
The scenario: all forces but the hermit and the Warriors of Renown, start off board and must pass a Move test to enter. The hermit would move on a 7+ at the end of the good guys turn, towards the statue. Every player got 2 "Luck Stones" (re-rolls) to use during the game.
The battle took place on a 6x8' table. The Baddies at one end, while the good guys moved in from the sides.
The hermit (Zee Buck-Naked Baron) leaves the security of his tower.
The Warriors of Renown hold the center. Morgoth the Barbarian would prove to be source of disappointment. He had to constantly be healed by the Wizard Aeloroth.
The orcs were tardy as usual and got round when they did show up.
The Beastmen proved they could take a beating but rarely dish one out.
Poor Norsemen, led astray by promises of an Ancient Evil.
The Hill Giant was kept from throwing boulders by the Wizard casting Dragon's Breath. Poor, dumb lout.
Men of the West struggle to get a unified line.
The Centaurs attack!
But it's too late. The Hermit pours the sacred potion of Pee-Bee-Arr on the altar and banishes the Ancient Foe back to the Outer Dark. The Forces of Evil must fight on alone.
Guy de Porco Blanc takes on Borax alone. They would trade blows til the sun went down and the Despoiler's troops retreated.
Great game. Good Fun.
Rocket engines blaze to life. Lasers light up the formless
void. Galactic Empires clash. A lone hero rises up to fight for the resistance.
Welcome to the world of Fistful
of Lead: Galactic Heroes!
In Galactic Heroes,
or GH for short, you’ll take on the role of a Hero or Villain, leading a
scruffy pirate crew looking for adventure, or maybe a troop of faceless
soldiers of the Empire in search of bringing order to the galaxy. It’s really
up to you!
Like all the Fistful
of Lead games, you’ll only need 5 or 6 miniatures per player. You can play
1-on-1 games or larger skirmishes with up to 6 or 8 players. This book contains
all the information you need to play a game, including rules for building your
forces and how to set up the table for different scenarios. Most players will
pick up the game mechanics quickly, even people who haven’t played a wargame
before. If you’ve played Fistful of Lead before, a lot of this
will be familiar.
allows you to play a small scale wargame in the far flung future, a galaxy,
far, far away, a grim, dark future 40,000 years from now, or a certain Red
Planet where swords and rayguns reign supreme. Whatever YOU think Sci-Fi looks
like, from your favorite Space Opera to gritty Pulp epic.
The wait will be over soon. We're shooting for a March 16th launch date for our Kickstarter.
Junkers from across the Badlands gathered once again for the race for the Wastelands Cup. The Murder-Mobile piloted by driver Psycho Steve Simms took the pole position to defend his title.
The flag dropped and once again the Badlands echoed with the roar of engines.
We used the venerable and free Axles and Alloys. It plays well for the convention style games we run. We had seven drivers that had to make 2 laps around the track. To activate your guns you had to cross the bullet plate. A huge pile up in front of the first check point meant only 2 drivers had guns first part of lap one.
Anyone eliminated the first lap got a back up car, most;t so they wouldn't sit around and drink my booze. Before turn one was over, we had 4 cars burning. Two from skids into rock formations and two from rams. We also had a driverless car driving around after the driver was capped with a lucky shot...
Pyscho Steve managed a dirty trick and took a shortcut to win for his second time. He had only one damage point on him.
Next A&A game will be big rig escort.
First, some Hobgoblins I painted from a Greenskins war Kickstarter. Sculpted by old-school greenskin god Kev Adams. These fellas are HUGE. Just look at them next to their GW brethren. Guess they'll be "big Hobgobs"?
Next is a Drantakh mini I'm painting for a contest at Adepticon. If you're going, stop by Regiment games and vote for me!
The impending ice storm kept most of the gaming crew at home (it never happened. That's right, I'm calling you out!). The Wastelands Cup stands unclaimed.
The depleted ranks let us try out a Kickstarter game I've been wanting to play: TechNo Bowl. It's got a lot of similarities to Blood Bowl, if Blood Bowl was streamlined and was more like American football. Made to look like an old video game of a similar name, it was a lot of fun.
Things are crazy right now. Getting ready for a out of town convention that needs a bunch of minis painted, and will coincide with the launch of our latest Kickstarter. Also have a couple of supplements to finish that would go well for the con too, plus freelance, plus work,....
You get it.